Lucky lucky lucky.
A mini-game deserves a mini-review for what it's worth. I have to say, for what time was given, the game seemed very fun and actually well worth it. Somewhere along the way, though, knocking over the wine glass, turning the radio on, turning the sink on, etc., I realized that this process was getting kind of tedious, to say that least about it. Maybe make levels in it? You scared him out of one part of the kitchen, now onto the next part, and so on and so on until you finally get him so scared that he's in a corner convenientaly under a wine rack (same ending, yet different) to deliver the finishing blow? In other words, if this game team ever did provide a sequel to the actual game, a little expansion would be in order for it.
It's a very good game overall. It combines the basic concept of a "shoot 'em up" game, add a platformer, plus some totally fascist ideas to a game and you get this as a pure completion; or not so pure, considering the idea against it all. But I'm not going to review this based on my religious views rather than my official (or not so much) "gamer-type" views (as the politically correct term).
Well, it seemed like the story; the plot in it all just.....dropped. I mean, from the beginning, there wasn't really much of a base of the game as much there being said "Hey, here's our idea. Let's get this mother fucker done." I mean, a little more of an explanation in the matters of keeping the player tied in to the game itself is a little useful in some cases. Yes, I know; this entire "Getting back to the basics of games" thing (Mario Bros, Pacman, etc), but that's really pissing me off though. I want a game that's exhilerating, not one that just makes my head throb to even think about the story behind it all.
But to make up for the loss of a plot, you made it a very amusing game. The whole way that the game operates. A nun, going around just shooting every undead thing in sight. It's very entertaining. I don't really like the fact that the zombies actually have a very powerful attack force. I mean, there's freakin' tons of them things. You're literally out-numbered in the matter. From the beginning, the zombies have the advantage. It actually took me quite a while to even get past the first part.
Alas, this game be entertaing. Of course, this is a bunch of bias bullshit too. I'm really going against my religious views on this one....I think that there's going to be a place in hell reserved for me.
Now I won't have to go to Kongregate to play this any more.
Onto the actual review though...
Well, there's not a lot of glitches, obviously. I'm hoping that you checked this so many times over that it has been worked to perfection. You had a lot of spare time on your hands to create this magnificent piece of work. Nice touch adding all those in-game and also newgrounds-programmed medals.
Props to you, my good friend! You seem to be improving and putting more effort into each piece that you do. The simplicity of each level is great, but the design of the characters (NPCs and enemies included) just flat-out shocked me! The fact that you can fit your artwork and programming skills to make this son-of-a-bitch just amazes the hell out of me.
I can't forget the wonderful musician that helped you out! Big fan of your pieces, HFX! You just seem to put that eery, teary-eyed, yet exciting feel like any FF game there is! It all is amazing and I hope that you go deeper and further onto the wild blue yonder with these pieces of work!
This game is one of the best on Newgrounds. In fact, I could very well say it's the best there is! Yes, Punk-o-matic 2 and Toss the Turtle may have you beat, but not in my eyes. You have condensed everyone's ambitions of the FF series into this one game.
Cheers to this and your future projects!
Overall: 9/10, 5/5.
This game has to be one of the best brawlers I have ever played---even on games for the consoles! The only one that I think would be better than this, I'm sad to say, is Super Smash Bros. Brawl.
The programming was very well done and doesn't really have MANY glitches, as I saw. Just a few are:
- falling through platforms (rare occasions)
- being randomly pushed off (rare occasions)
That's about it. Also, I would like a "Friendly Fire" option to be put on there, specifically for just in case if you hurt your ally. Also, I don't know if this would be in the programming region of the game, but, for some reason, I did custom stage once (now deleted) and all the platforms just wouldn't stay in place most of the time. Wherever some characters moved, the stage moved right along with it!
The artwork was amazing! I saw that the artist put much much effort into this game! All characters and stages were carefully detailed and seemed to all fit what the hell was going around with the accessories that you could put on and off the character. Kudos to the artist!
You two make an excellent team! I'm really looking forward to see what you two have in store for all of us NGers in the future!
Yes yes yes.
You have done what many newgrounders here cannot achieve throughout their games: you have created a game that could surpass many videogames on the PS3, X-Box, and definitely Wii (well...there's an exception on Brawl, I guess). The game itself is a fucking awesome concept. It helps fellow NGers and many other people create their own songs without having the buy a program to make it (of course, this is sort of limited, so don't press your luck if you're reading my review).
Well, yes, this is a very great game, but I'm still having trouble with how much effort could've been put into the artwork although it is at random. I know that the artwork isn't much of a matter here considering it's a music-making game, after all. But it is sort of....crucial, I guess in a good game, no matter what the entire idea of the game should be. So, you just lost one star on that, and that isn't much of a difference there.
I liked how you could actually print out the music that people make and let them see if they can actually play the music. Half of the songs I made I can't even play on drums or bass. Haha, I guess that just goes to show that I need to practice a lot more if I really want to do this.
Well, to be perfectly honest with you (and I know all you people out there who are READING this review besides the creator will most likely rate it useless), I just wish there was more options besides what you gave out. Like, you get to choose what instruments go into that band of 4, and I don't really have any complaint over how much musical quality you put into this.
I'm really glad that there's game like this out there. It'll help most of us musicians and just many other people who need a hobby. Thanks for bring this lovely piece of work to us!
Overall: 8/10, 4/5.
your loading bar is off, guys. the number on the line is like a good 30 to 40 years ahead of what is should be. you may want to fix that...or not, it's not like many people would notice it anyway.
Yeah, a few programming issues here and there, as in the matter of glitching and all that crap, but overall this game's pretty damn good. It has a lot of potential, I've noticed. The artwork was down-right amazing. This puts everything on a new level of online multi-player games. It's probably the best one I've ever seen here on newgrounds. Host is coming close after though, so you better watch out.
When I say great, I mean it as in that it's overall pretty damn good. The artwork was nice as always, the weapons were actually pretty epic, and it seemed to be programmed to perfection. I only had one and one problem only.
It was too damn easy.
The reason I'm saying this, of course, is that you could easily use the barrier funtion and then the rockets pretty much the rest of the battle. And even if you do run out of SP, there's still the barrier and you still have your weapons to use on your weakened enemy. Instead of maybe the entire battle, maybe just 2-3 turns may be better. It just doesn't seem right to be this easy.
Oh, and btw, @noah1234, it means click on the head that's by the health and SP bar above your character that you created. You can see your stats and upgrade it from there.
Good luck on your future games.
So, first off, I'd like to say this game is pretty much fucking amazing. Although I am disappointed with the artwork and that some teams weren't included in the beating of it all. Now, onto the suggestions:
-Make the winners (sometime) bosses out of all this.
-Try making the other teams included.
-Choose which staff member you can play as.
Well, it's very good. Good luck in the future, all of you who were included in this!
a very good entertainer/time waster. It gets pretty boring after a little while, just dodging the cannonballs, the obstacles, etc. The art-direction....although I think it may've been done by Jeff.....was overall pretty close the real movie. It was pretty much exactly like it. Sometimes there's just an irritation glitch, it seems. The obstacles sometimes knock you back so far that it hits you back to the enemy, which makes you lose a life.
I'm not saying this...
because I'm on the other team, but this game could REALLY use some improvement.
1. First off, you can't really hit the kids with that little squirt gun that you have. The stream of water is just too thin and they move around too much.
2. You just do one squirt of water, and the gun's water goes down a level. This is a problem.
Like I said before, I'm saying this because I'm on another team in the NG Online Jam, but because it's true.
"I'm saying this because I'm on another team in the NG Online Jam" ill make sure I give you a 0
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